The game's freeform structure runs several campaigns concurrently, allowing you to flit between those in which you must befriend another character to those set in the distant past, revealing the key protagonists' backstories. While there is a main storyline to pursue, the quick-fire nature of the stages (many of which can be completed in as few as three or four minutes) means that you'll be dipping in and out of historical fights across various timelines. But approached with the right mindset and expectations, this a game that offers considerable breadth and depth.įor Gundam fans, it is a crafted package, packing a huge number of battles from the long-running animated series' mythology into the journey. Make no mistake: there are shortcomings here. In fact, it's one of the most pacey and exciting Dynasty Warriors games of its generation, and it outshines recent entries to the mainline series in almost every way. But only a wilfully ignorant critic would claim nothing changes from release to release.ĭynasty Warriors: Gundam 3 arrives, then, as the most refined of the series' robot spin-offs in recent years. The developers may have failed to keep pace with global trends, leaving their once-commanding hack-and-slash series fading in the face of newer, bolder creative visions. These are half-empty criticisms for anyone who has invested the time and effort that Koei and Omega Force ask. "You simply mash the buttons to trigger an apocalypse of fireworks," they explain, ignoring the capacity for skill beneath the pyrotechnics. Blindness to nuance and personality in the face of the unfamiliar has always been the bigot's way, and how many gamers are guilty of the same when looking to Koei's Dynasty Warriors series? "There's no real challenge," they argue, setting the difficulty to easy and switching off after an hour. Perhaps outside of CC2 doing, and Bandai publishing, that Naruto game for PC and that being 'interesting'.They all look the same, so they say. What happened to the Bandai from the 2000s? When a new game was coming out we got hyped, they posted gameplay segments, trailers, all sorts of things, even doing promotions with x and y here and there.īut even in directly-related gaming news I cannot actually remember the last time I heard anything about Bandai. How does one fail to cater to a niche market that is literally ready to pounce whenever you bring some kind of news out? Really too, as in the Japanese CEO outright said he was disappointed with Bandai US overall for these reasons. (If you notice in the 'discussion', half the comments are things like "wait what? I didn't even know they had licensed, let alone given it a release date".) The entire reason Bandai Entertainment (anime/etc.) halted their US partition was literally this. I wish Bandai knew how to market it to a western audience.
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